Demo of FovOptix: Human Vision Compatible Video Compression in VR Cloud Gaming
The 15th ACM Multimedia Systems Conference
- Hong Kong
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- Github
- Google Scholar
Ongoing Projects
- Adaptive Bitrate streaming for Mobile/XR Cloud Gaming (Research Project)
- MetaHKUST, World’s First Twin Campuses in Metaverse
- MetaUST Classroom, a Mixed-Reality Teaching platform and World’s First Virtual Classroom in Metaverse
- [Jan 2021 - present] Hong Kong University of Science and Technology, Hong Kong
Design and develop a full pipeline of video streaming prototype for cloud gaming
Adapt the video rate to the underlying network conditions
Fair evaluation against the state-of-the-art solutions
- [April 2022 - present] Hong Kong University of Science and Technology, Hong Kong
Enabling Technologies: Virtual Reality, Augmented Reality, Unity, Real-time Multimedia Communication, Human-Avatar Interactions
- [Sep 2023 - present] Hong Kong University of Science and Technology, Hong Kong
Enabling Technologies: Virtual Reality, Augmented Reality, Unity, Real-time Multimedia Communication, Human-Avatar Interactions
Completed Projects
- Research Project
- [Sep 2019 - Jan 2021] Edge-assisted Driving Awareness on The Roads
- [2021 - 2022] Service and tools to support Machine Learning Development Life Cycle
- [2020 - 2021] Distributed Rendering in Cloud Game
Framework for real-time vehicle data streaming and processing (Apache Kafka and Spark)
Framework for detecting unsafe driving activities at the network edge (RSUs)
Evaluate reliability and responsiveness
- Industry Projects
Industry Collaboration: Logistics and Supply Chain MultiTech R&D Centre , Hong Kong.
Technologies: Python & git, Docker, Kubernetes.
Industry Collaboration: Huawei Technologies, Shenzhen, China.
Technologies: Unity3D, c#, video codec.